π <-- This rocket denotes a fix that community members directly helped our dev team fix. Thanks to all of you who send in bug reports!
Bug Fixes
Flight & Map
- π Fixed: Orbital decay fix causes vessels to travel sideways above Eeloo at certain altitudes
- π Fixed: EVA Kerbals are unable to move along vessels via magboots or ladders while in Orbit
- π Fixed: Loading screen soft locks after a revert to launch while game is paused
- π Fixed: A.I.R.B.R.A.K.E.S. mirror symmetry clones deploy backwards
- π Fixed: Fairings fly towards celestial bodies after being jettisoned
- π Fixed: Vessel focus behavior is wrong when using stack separators
- π Fixed: Kerbals in non-launch assemblies are lost when launching the vessel
- Implemented conic section highlighting when cursor hovers over trajectories in Map view
- Fixed: Discarded stage's orbit changes when timewarping with acceleration
- Fixed: Joints break when decoupling parts on vessels with physicsless parts
- Fixed: EC drains at the rate used by active reaction wheel even after torque is disabled and no actual torque is being applied
- Fixed: Vessel stage deploys after the Go button is pressed while time warp is above 1x and then dropped down to 1x
- Fixed: LV-99 XL gear sometimes hover above runway upon landing
- Fixed: Celestial body trajectories are a solid color when viewed in the Map or Tracking Station
- Fixed: Light tree shows all green lights earlier than intended on maneuver burn timer
- Fixed: Decoupled stage without probe core/pod is controllable
Optimizations
- Optimized CPU use for cloud rendering
- Optimized MessageCenter to improve performance in flight scene
- Improved GPU performance at KSC by rendering KSC ground during terrain prepass
- Improved CommandBuffer performance by delaying execution until end of frame, avoiding unnecessary UpdateRenderBounds work
- Fixed: Drastic loss of performance during a specific time of day in Kerbin's atmosphere
- Fixed: Vessel splashed-down behavior causes performance to drop
- Fixed: Water and cloud render textures cause memory leak
- Fixed: Stranded references in the Simulation Update code
- Fixed: ParametricLineGenerator leaks memory
- Fixed: Memory leaks from VegatationSystem
- Removed unnecessary code when returning to main menu
- Removed unnecessary calls in SetOceanMaterial code
- Removed unnecessary planet textures to reduce GPU memory
- Removed unnecessary calls in GetLiftVector code
- Reduced memory usage on water rendering
- Reduced unnecessary calls in the IVAPortraits code
Saving & Loading
- Fixed: Unable to launch a vessel under the Workspaces folder from the Launchpad menu at KSC
Parts & Stock Vessels
- Added gridfin parts GRFN-125 and GRFN-250
- π Fixed: Extended engine bells load from save in wrong state for Cornet, Trumpet and Tuba engines
- Updated mesh generation code for fairings
- Fixed: LY-60 and LY-90 landing legs wheels are misaligned or flipped when extended
- Fixed: Separating any part from ST-Micro-1 truss causes all remaining child joints connected to any other ST-Micro-1 truss on the active vessel to break
- Fixed: Docking ports cannot always be targeted
- Fixed: LT-1 landing leg does not align to the ground when extended
- Fixed: Ground parts under compression fully extend during timewarp in game
- Fixed: Antenna ranges for fixed antennas not calculated correctly
- Fixed: Rover wheels lose steering at low velocity
- Fixed: Drag system errors when loading a vessel in atmospheric flight
UI / UX
- π Fixed: Part Tooltip Info in the VAB shrinks or enlarges until it disappears on cursor hover
- Updated UI for Kerbal Manager
- Updated Part Manager UI style
Construction
- π Fixed: Max Impact statistic shows twice in part info tooltip
- Reenabled ALT to disable stack attach
- Increased timeout for Fairing and Wing edit icons
- Fixed: A.I.R.B.R.A.K.E.S do not open when selecting Deploy in the parts manager in the VAB
- Fixed: Vessels with changed assembly roots cause failure of surface attached parts, as well as broken save behavior
- Fixed: Triangle panels placed with mirror symmetry are not oriented correctly
- Fixed: The RA-15 antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB
- Fixed: The DTS-M1 antenna is not oriented correctly when placed in mirror symmetry mode on a vessel in the VAB
- Fixed: The Pegasus 1 ladder appears inverted when placed in mirror symmetry mode on a vessel in the VAB
- Fixed: The Communotron 16-S antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB
Environments
- Cloud lighting and shading improvements
- Application of atmosphere transmittance to cloud lighting
- Unification of ambient light calculation for ray-marched, baked, and scaled clouds
- Recalculation of average position for clouds to accommodate density
- Updating scattering to use average/weighted position estimated from density samples
- Moving some code into functions, and separating cloud shadows out of scaled cloud shader and into a new shader that renders below the atmosphere
- Application of atmosphere transmittance to cloud lighting
- π Fixed: Lighting is not consistent from all camera angles when viewing the surface near the poles of several celestial bodies
- π Fixed: Lighting is inconsistent at Laytheβs north pole
- π Fixed: Lighting is inconsistent at Vallβs north pole
- Changed lighting at sunsets by using atmospheric scattering to soften lighting - sunsets are now realistically red on Kerbin, blue on Duna, etc.
- Improved atmospheric scattering integration on terrain and clouds to make atmospheres softer and horizons smoother
- Improved cloud blending with the atmosphere
- Implementation of biome and triplanar mesh bucketing for terrain rendering
- Optimized cloud shadows
- Adjusted dynamic resolution calculation for clouds
- Increased Eve's atmosphere scatter height
- Fixed: Wrong scale on KSC light colliders creating log spam
- Fixed: Decals not visible at higher altitudes above Eeloo
- Fixed: Water is invisible when landing at a specific location on the surface of Eve
- Fixed: Bop's polar crater appears distorted in map and tracking station
- Fixed: Terrain spikes at Bop's south pole
- Fixed: seen from orbit, Jool's surface disappears while medium quality clouds are enabled
EVA
- Fixed: Attaching a decoupler that creates a fairing too close to the MK1 Command Pod which prevents Kerbals from exiting vessel
- Improved self shadowing on Kerbal skin materials
- Improved smoothness of the blink animation
FX & Audio
- Adjusted Logitech Lighting FX when vehicle crashes
- Adjusted Logitech Lighting colors when reaching some celestial bodies
- Fixed: Wingtip vortices jump when entering celestial frame of reference
- Fixed: Incorrect key colors during docking control for Logitech Lighting FX
- Fixed: Booster engine VFX spawn to the side when flying past ~21.5k altitude on Kerbin
Tutorials
- Fixed: Reverting after using the Tutorial Menu to return to flight causes soft lock
Localization
- Text updated for antialiasing options in Settings
Modding
- Upgraded Unity to version 2022.3.5f1
Known Issues
Gridfins GRFN-125 and GRFN-250 Are Not Affected by SAS
: This is due to a recently identified problem with control surfaces and how they interact with SAS. SAS is intended to work with Gridfins in the future, but for now they are manual control only.PF-AD-XL 2500 Fueled Adapter Is Invisible When Viewed in VAB and Flight
: We are aware of issue and are investigating.First Time User Experience Prompt Does Not Appear When Vessel Loses Power for the First Time in Flight
: This is new to v0.1.5.0, and we are investigating.Submitting Bug Reports and Feedback
If you'd like to provide feedback about this build, there are many different ways to do so:
Bug reports should be shared to either: