GamePatchNote
AnnouncementMay 5, 2020 at 09:00 PM

Development Patch 8193.12

Neverwinter Nights: Enhanced EditionNeverwinter Nights: Enhanced Edition
🔗 Original Source
Fixes
  • Changed the movie render scale to fit-to-window.
  • Fixed renderaabb not showing up properly on all tiles. #43
  • Fixed skylight beams (forest sunbeams, etc.) not rendering properly in all cases.
  • VM: Fix script commands not properly accessing area UUIDs. #41
  • CampaignDB: Fix RetrieveCampaignVector returning zeroed out vectors. #44
  • Fixed a heap overflow read when spawning a encounter list.
  • Linear filtering on post processing passes has been disabled. This takes care of yet more (subtle) ghosting.
  • OpenAL: Fix crash when no sound devices are available.
  • OpenAL: DLL was replaced with OpenAL Soft, fixing launch crashes when OpenAL was not installed.
  • OpenAL: Address issues with sounds disappearing during long play sessions.
  • OpenAL: Fix issues with sounds disappearing when too many sounds are playing at the same time.
  • VM: DestroyArea() now behaves the same as DestroyObject(): Instead of destroying the area immediately, it schedules it for removal immediately after script exit. This fixes accessing freed memory when destroying an area from an area event.
  • VM: GetCasterLevel() now returns 0 for AOEs instead of crashing. #34
  • classes.2da: fix not using SpellcastingAbil for non-memorising casters. #39
  • nwhak.exe: Add support for ktx, ttf, sql, tml, sq3, lod file types.
  • We fixed settings.tml sometimes not being written out properly.


Toolset
  • Removed the warning dialogue that shows when opening a module with haks.
  • Added a setting to always open module directories.
  • The outdated and unused registry read + warning UI has been purged.
  • Conversation editor opening time has been optimised.
  • Modules are now sorted alphabetically and the last-opened module is selected by default.
  • Modern UI skinning has been enabled.
  • The tabbed UI is now on by default.
  • Fixed a crash when pasting objects from a closed area.
  • Fixed a bug in placeable properties UI where it would open the wrong dialogue file.


Premium
  • DoD - Fixed a crash with the Kocharan model (only when compiled and spawned via script)
  • Tyrants - Rearranged placeables that shifted and blocked a doorway in Zhentil Keep (when the door was opened).


Art
  • Driftwood 2, TNO01_A06_01: Fixed Shadows (again)
  • Alchemist Apparatus 1 & 2: Shadow, UV, Mesh & Walkmesh fixes
  • TN_SDOOR_02 Fixed a broken/missing animation (#26)
  • TN_SDOOR_19 Reclassified as Type=Door (#29)
  • TNO_V00_09 Fixed ground texture (now set back to Grass) (#25)
  • TNO01_Chain01.DDS Cleaned up the alpha channel and texture shape, resized to 2x (512 x 256) (#23)
  • TNO01_B70_01 Repaired misplaced geometry (#22)
  • TCN01_J17_01 Repaired misplaced geometry, fixed animation to use an animloop (and allow shutdown)
  • TTZ01_EDGE.2da Added an entry to accomodate elevated stream with grass (used to show up blank-edged)


Data
  • NW_IT_ARMHE007.uti Removed the unnecessary 50 charges for Thieves' Hood (#24)

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